<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AIOMI - Associazione Italiana Opere Multimediali Interattive &#187; english news</title>
	<atom:link href="http://www.aiomi.it/category/english-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.aiomi.it</link>
	<description>Movimento per la cultura del Videogioco</description>
	<lastBuildDate>Wed, 01 Feb 2012 14:04:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Virtual Air Guitar sponsor of IVDC 2010</title>
		<link>http://www.aiomi.it/english-news/virtual-air-guitar-sponsor-of-ivdc-2010/</link>
		<comments>http://www.aiomi.it/english-news/virtual-air-guitar-sponsor-of-ivdc-2010/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 16:43:42 +0000</pubDate>
		<dc:creator>Redazione</dc:creator>
				<category><![CDATA[english news]]></category>

		<guid isPermaLink="false">http://www.aiomi.it/?p=600</guid>
		<description><![CDATA[<p><a rel="attachment wp-att-602" href="http://www.aiomi.it/english-news/virtual-air-guitar-sponsor-of-ivdc-2010/attachment/fulllogo_final-2/"><img class="alignleft size-medium wp-image-602" title="fullLogo_final" src="http://www.aiomi.it/wp-content/uploads/fullLogo_final1-225x300.jpg" alt="" width="225" height="300" /></a>AIOMI is pleased to announce the partecipation of the Finnish company<strong> </strong><a href="http://www.virtualairguitar.com/" target="_blank"><strong>V</strong><strong>irtual  Air Guitar</strong></a><a href="http://www.virtualairguitar.com/about/" target="_blank"><strong> </strong></a>as  sponsor of the Italian Videogame Developers Conference 2010, the first  and most important conference about game development in Italy.<br />
Virtual Air Guitar, game development&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-602" href="http://www.aiomi.it/english-news/virtual-air-guitar-sponsor-of-ivdc-2010/attachment/fulllogo_final-2/"><img class="alignleft size-medium wp-image-602" title="fullLogo_final" src="http://www.aiomi.it/wp-content/uploads/fullLogo_final1-225x300.jpg" alt="" width="225" height="300" /></a>AIOMI is pleased to announce the partecipation of the Finnish company<strong> </strong><a href="http://www.virtualairguitar.com/" target="_blank"><strong>V</strong><strong>irtual  Air Guitar</strong></a><a href="http://www.virtualairguitar.com/about/" target="_blank"><strong> </strong></a>as  sponsor of the Italian Videogame Developers Conference 2010, the first  and most important conference about game development in Italy.<br />
Virtual Air Guitar, game development company for next-gen games, founded  in 2006 by new media, computer vision and virtual reality researchers,  will partecipate at the IVDC 2010 with its new game <a href="http://www.kungfulivegame.com/home/" target="_blank"><strong>Kung-fu  LIVE</strong></a>. The fighting and adventure game is camera-based and is  controlled by the player&#8217;s movements. The player&#8217;s full-body image is  scanned into the game where his movements are exaggerated to compensate  for the player&#8217;s physical limitations and space constraints. The game  will be launched in Europe on <strong>PlayStation Network </strong>on<strong> December  the 8th</strong> but all the videogame fans can try it as a preview during  the IVDC 2010. You can&#8217;t miss this wonderful chance!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.aiomi.it/english-news/virtual-air-guitar-sponsor-of-ivdc-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AIOMI introduces ViGaMus</title>
		<link>http://www.aiomi.it/english-news/aiomi-introduces-vigamus/</link>
		<comments>http://www.aiomi.it/english-news/aiomi-introduces-vigamus/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 17:07:25 +0000</pubDate>
		<dc:creator>Redazione</dc:creator>
				<category><![CDATA[english news]]></category>

		<guid isPermaLink="false">http://www.aiomi.it/?p=269</guid>
		<description><![CDATA[<p><strong>AIOMI INTRODUCES VIGAMUS, THE VIDEOGAME MUSEUM OF ROME</strong><br />
A first  class location for the Italian and European Center for the Culture, Art  and History of Videogames</p>
<p>Rome, January 22 &#8211; 2010</p>
<p>ViGaMus  (Video Game Museum), the <strong>first permanent European videogame</strong>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><strong>AIOMI INTRODUCES VIGAMUS, THE VIDEOGAME MUSEUM OF ROME</strong><br />
A first  class location for the Italian and European Center for the Culture, Art  and History of Videogames</p>
<p>Rome, January 22 &#8211; 2010</p>
<p>ViGaMus  (Video Game Museum), the <strong>first permanent European videogame museum</strong>,  is going to be opened in Rome by the end of 2010 as part of the Center  for Videogame Studies and Research of The Italian Association for  Multimedia Interactive Works (AIOMI).</p>
<p>Thanks to an exhibit and  informational area of one thousand square meters, <strong>placed in a very  central location of the Italian Capital</strong>, the Museum will allow  Italian and foreign visitors to explore the history and evolution of the  videogame, along with a stable itinerary able to underline genres,  characters, technologies and works, there will be an enriched programme  of parallel topical exhibits, seminars, projections, creative and  editorial labs and other events distributed along the year. Inside these  planned activities an important focus will be on the relations between  the videogame medium and other media, mainly with cinema., literature  and music.<br />
<strong>More than a traditional museum</strong>, then, going beyond  the formal stable exhibit towards the role of <strong>a vital part in the  more complex and active center for studies and research able to promote  cultural, artistic and technical projects and activities</strong>, a source  for information and education and an important contributor for the  videogame industry as a whole. Many of the educational activities of  AIOMI’s Museum and Centre will be conducted outside the centre itself,  for example in several Italian universities, <strong>offering young  generations a chance to create and define a professional path in the  most important and full fledged sector of new media and entertainment,  that of videogames</strong>.<br />
A vision that’s not just Italian, but also  European and international, <strong>ViGaMus&#8217; Scientific Board of is going to  involve researchers and personalities from all countries</strong>, able to  guarantee authority and competence. The managing team will see Marco  Accordi Rickards as the president, Raoul Carbone in the administrative  role and Bonaventura Di Bello as the curator.<br />
Thanks to the  partnership and contributions of Rome’s Municipality and other important  actors in the videogame and entertainment industry and culture scene,  the Videogame Museum and Centre is going to establish itself as <strong>a  strategic source of activities to promote, evaluate and legitimize past,  present and future products, works and technologies of the videogame  industry</strong>, with the collection, analysis and cataloguing of materials  and documents able to both preserve historical and artistic memory of  the videogame medium and offer a base for educational, creative and  informative internal and external activities managed by AIOMI.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.aiomi.it/english-news/aiomi-introduces-vigamus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Italian Government acknowledges and commits to Videogame Industry</title>
		<link>http://www.aiomi.it/english-news/italian-government-acknowledges-and-commits-to-videogame-industry/</link>
		<comments>http://www.aiomi.it/english-news/italian-government-acknowledges-and-commits-to-videogame-industry/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 16:34:30 +0000</pubDate>
		<dc:creator>Redazione</dc:creator>
				<category><![CDATA[english news]]></category>

		<guid isPermaLink="false">http://www.aiomi.it/?p=149</guid>
		<description><![CDATA[<p>Rome, January 22, 2010 – A date to remember, with an event of historical proportions for the videogame industry in Italy: in the multifunctional conference hall inside the Government headquarters (Palazzo Chigi) in Roma, the first Report on Videogame Industry&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Rome, January 22, 2010 – A date to remember, with an event of historical proportions for the videogame industry in Italy: in the multifunctional conference hall inside the Government headquarters (Palazzo Chigi) in Roma, the first Report on Videogame Industry (written by AIOMI and based on Nielsen data) has been illustrated and commented by Raoul Carbone, Laura Deitinger and Paola Frignani, moderated by Roberto Genovesi and finally entrusted by Giorgia Meloni, Youth Minister.<br />
Roberto Genovesi, Minister Meloni’s counselor on multimedia and videogames, is marketing &amp; promotion manager at RAI Trade (department of Italian National Television) and artistic director of the Cartoons on the Bay festival. His chairman role during the event has created the best frame for presenting the report to the media gathered in the hall.<br />
The report on The state of Videogame Industry in Italy was introduced by two important actors of Assoknowledge (Italian Association for Education and Knowledge in Confindustria, the Italian Confederation of Industries): Laura Deitinger, Assoknowledge President, and Raoul Carbone, President of Assoknowledge’s Game Producers Department, both underlining  the vital role of Italian videogame industry.<br />
Paola Frignani, Account Manager at Milestone (the major Italian videogame producer), offered a great presentation on the importance of the videogame industry in Italy and its potential growth and evolution, and translated the report’s data into clear and effective visual information.<br />
The last word was, of course, from Italian Minister Giorgia Meloni, who acknowledged the report’s data and ensured the Government’s commitment towards the Italian videogame industry as an important source for national economy and its role in education, technology and creative production.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.aiomi.it/english-news/italian-government-acknowledges-and-commits-to-videogame-industry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

